![]() It provides a vast world to explore – in this case, a city known as Yharnam – it’s chock-full of dangerous enemies, and it contains a seemingly new challenge around every corner (though Miyazaki makes note that he isn’t trying to make a game that’s harder than what came before it he wants less talented people to be able to enjoy the experience in addition to hardened veterans of the Souls campaigns). ![]() Stunning.Then again, Bloodborne, in almost every way, isn’t all that much of a departure from Demon’s Souls or Dark Souls. Bloodborne may be spiritually connected to the Souls games that came before it, but it isn’t literally connected, and Miyazaki readily admits that he and his team at From Software found it “refreshing” to work on something a little different. soul of Souls, he hopes to make something that’s both welcomingly familiar and noticeably unique. Miyazaki explained that Bloodborne is built upon three premises – “Exploration of the Unknown,” “Truly Perilous Combat,” and a “Unique Online Concept” – and by fusing these three notions with the. Its core is the same it just has some different trappings adorning it. Bloodborne, Miyazaki made clear, “should not be considered a sequel to Demon’s Souls,” as we reported yesterday, but rather a third-person action-RPG – like Demon’s Souls – with a similar feel to the game that so clearly inspired it. ![]() ![]() “Sitting in a lengthy behind-closed-doors session conducted by none other than famed game director Hidetaki Miyazaki, I not only got to enjoy a presentation setting up the game and the ideas within it I also got to see the game being played in pre-alpha form. ![]()
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